Rapidly Create the Logic for 3D Task Trainers!
Modest3D Editor has been the platform of choice for creating 3D task trainers. Version 1.5 includes significant enhancements to increase the speed of lesson creation and the ability to easily create a customized user interface for your training.
Key Upgrades in Version 1.5
Storyboarder Speed and Usability Improvements
- Significant storyboard speed improvements, resulting in the storyboarder being able to handle thousands of nodes and render the scene instantaneously.
- Improved usability when dragging and interacting with collections of nodes
- Better feedback for execution flow (node links animate and pulse when executed)
- Improved usability features for templates
- Overall workflow in the storyboard is much smoother and provides better performance
Updated User Interface
- Optimized loading of tabs with large collections of data, such as scene tab and assets tab
- New windowing system to better organize tabs. This includes support for 3 different styles of docking to allow for many window configurations.
- Supports both a Light and Dark theme for the software interface
Fully Customizable Player User Interface
- Support for customization of all player UI components such as inventory grid, steps list, etc.
- Illustrator Plugin to easily create custom UI
More Intelligent Properties System
- An updated, intelligent properties system that includes a dynamic list editor
- Ability to select multiple objects and editing them in properties
- Usability improvements - Text input fields, buttons, and scroll bars are more responsive and robust
WebGL Player Optimization
- Optimizations to the WebGL player for better performance and load time.
More Intuitive 3D Gizmos
- New Transform, Rotation Scale Gizmos, providing increased usability
- Lights now have their own customized gizmos
- Camera has its own customized gizmo
Create Embedded Viewports
- Easily create a second viewport within a scene. For example, add a second camera to your scene, display it on a viewport the top left, then allow the user to interact with 3D objects inside the second viewport.